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VR Collections

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Having created projects in the music industry in the past i realised the need for rapid content production.

As the VR workflow enables the speed and charm of a drawing to be instantly rendered as a 3D object it exponentially increases the content capabilities.

That would enable for multiple traditional ‘live action’ and CGI camera views. That is paired with the verisimilitude of stop-motion due to the immersive experience of the animation act. The option for the whole to be polished in 3D programmes with render engines add that extra polish and complexity.

The potential for quickly creating a large amount of high quality content is immense.

Here is a collection of some of my VR works up to date: